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public interface StateOperator
An operation that provides the result of evaluating many states. These
are used by Structural jobs to decide their own state.
It is illegal to pass the JobState.DESTROYED state as
an argument. Behaviour is undefined in this instance.
| Method Summary | |
|---|---|
ParentState |
evaluate(State... states)
Evaluate the given states. |
| Method Detail |
|---|
ParentState evaluate(State... states)
states - The states.
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